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Checkers

Draughts online, free in your browser

Jump. Chain. Crown.

1–4 playersGuests welcomeFreeEN and FRBoard classic

Draughts on a glass tabletop: forced captures, chained jumps and crowned kings. Solo against three bot levels, pass and play on one device, rated duels, co-op 2v2 with bots filling the seats, and today's board. Classic or Flying kings rules on a 120, 60 or 30 second move clock. Dame the butterfly presides.

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Free while we're in early access: the full game, no charge. See the founder deal

Checkers: Dame the butterfly over the glass checkers tabletop

Ways to play

Modes

  • Solo vs bots

    Gentle, Skilled or Ruthless, on Classic or Flying kings rules.

  • Pass and play

    Two players, one device, turn by turn.

  • Rated duels

    Room duels with ELO, challenges and the duel leaderboard. Every player signed in.

    Free account needed
  • Co-op 2v2

    Two pairs share a board; bots fill empty seats. Pair leaderboard.

  • Today's board

    One shared starting position a day, against a bot.

How to play

How Checkers plays

  1. 1

    Pick a mode and the rules: Classic, or Flying kings.

  2. 2

    Move diagonally forward one square. Jump a rival to capture it; captures are mandatory and chain.

  3. 3

    Reach the far row to crown a king. Take every rival piece, or block them all, to win.

The rules in short

Checkers (draughts) is played on the dark squares of an 8 by 8 board, twelve pieces a side. Pieces move one square diagonally forward. A piece captures by jumping over an adjacent rival piece onto the empty square beyond, and must keep jumping while it can; capturing is mandatory. A piece that reaches the far row is crowned a king and may also move backwards. In Classic rules a king moves one square at a time; in Flying kings it slides any distance along a diagonal and lands anywhere beyond a captured piece. You win by capturing every rival piece or leaving your opponent without a legal move. Online, every mode runs on a per-move clock of 120, 60 or 30 seconds, and the 3D glass tabletop animates each jump and crowning.

Signature features

What makes Checkers different

  • Flying kings

    The long-range king variant, switchable per game.

  • 3D glass tabletop

    Pieces jump and crown with their own animation on a glass board.

  • Move clock

    120, 60 or 30 seconds a move, in every mode.

Checkers questions

No for solo, pass and play, co-op and the daily board. Rated duels and challenges need every player signed in with a free account.
Classic, or Flying kings where a crowned piece slides any distance.
Yes: today's board, one shared position a day.

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